Use a plastic egg, a roll of tape, a toy car, a rubber ball, or even a marker.
A binder becomes a ramp when a falling domino yanks out the support that keeps it level.
I don't have a Mystery Pack
In your Mystery Pack Lesson Bag
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Cups (Dixie 3 oz) | 1 cup per pair |
File Folder Labels
We prefer sticker labels because they are easier to distribute in a classroom. |
4 labels per pair |
Index Cards (3x5) | 1 card per pair |
Paper Clips (Jumbo) | 4 clips per pair |
In your Mystery Pack Shared Supplies
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Small Marbles | 1 marble per pair |
Not included in your Mystery Pack
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Chain-Reaction Starter Kit printout | 1 per student |
Pop-Up Sign printout | 1 per student |
Hardcover Books | 3 books per pair |
Lever from Previous Lesson | 1 built lever per pair |
Markers | 1 marker per pair |
Ramp from Previous Lesson | 1 built ramp per pair |
Scissors | 1 pair per pair |
We suggest students work in pairs.
To complete this lesson, students will need the ramps and levers they built in the previous lesson.
Students can also add a variety of materials to extend their chain-reaction machines. You can ask them to bring things in, or gather some basic materials to keep in the classroom. See the list below for items we recommend having on hand. Or, for more ideas, watch "Inspiration for Chain Reaction Builders" in the Extensions before you start this activity to see some possibilities.
Each Chain Reaction Machine will take up several feet. Each student or group of students will need a table or several desks pushed together as a work space.
Marbles are very fun, but can be very distracting! We suggest waiting to distribute marbles to students until Step 14 of the activity.
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Locked
6:10
Why is the sky blue?
Locked
4:41
Why do we call them doughnuts?
Locked
5:16
Could a turtle live outside its shell?